Ok, here is the basics of what you'll need until I can show you the graph necessary. Here are the nodes you'll need. Timeline node, this'll allow you to animate the lid mesh rotation value: https://docs.unrealengine.com/latest/INT/Engine/Blueprints/UserGuide/Timelines/Creation/index.html You'll need a "Add Relative…
Ah yes I already did a blueprint like this, based on a door tutorial. But whatever I did, the lid always rotated in the same direction, and the wrong one of course. It was rotating on the X axis, but no matter if I put positive or negative values, same result : I got some help on the unreal forum and managed to do a…
I can't believe how hard it is to figure out how to do these very basic things. All the tutorials show the most complicated things ever. If you already rigged the skeleton and made the animations in a 3d software (such as blender), then all you have to do is import the fbx (make sure you tick the "Import animation"…
Ok I tought this would be easy but it's not. Basically I submitted an asset pack with 10 chests on the marketplace, but they suggested that I made them openable and animable. The problem is, I don't know how animation works, and after hours of watching tutorials about really specific things, I can't figure out by myself…