I just quickly wrote a script to do what I believe you wanted. Although I agree with what others said, I think the auto-renaming feature can be quite useful at times. Here's a download link to a unity package that contains the script and a prefab.…
Cook up a quickie script that looks for, and then removes any additional text appended to the end of a game object's name. Keep in mind, that this would provide all instances of that prefab with the same name, making them considerably more difficult to tell apart without manually selecting each one. There is a reason why…
Haha stay away from the incinerator but that's not what I wanted either, actually I don't want to do anything. I'm far to late in my project and I've still got so much to do I don't want to spend time renaming all my models to fit a new naming convention (quick search says I have 962 of them!). The game also has a…
Third time's the charm? http://www.mediafire.com/download/pau8rxb1bpc5yfu/RenameDuplicates.unitypackage I did a simple emulation of the duplicate command except it will maintain the names of the selected gameobjects or prefabs that you duplicate. How to use: 1.) Import the package into unity (it's just a script now) 2.)…
I don't know how to script and although I'd love to now isn't the best time to learn so was hoping someone had already done it. Apparently the next version of unity is going to change so the auto increments are inside brackets, hopefully that's true as it at least sounds workable to me. Richard Kain I don't understand why…
It appears I misunderstood what your request was then, plus I completely forgot about the Hierarchy Search function. If my understanding is correct now, you want to disable the auto-renaming function because you have prefabs "prefab_01" and "prefab_02" which are two different prefabs, but Unity considers them to be the…