Thanks again for interesting links. That last video is one that made me focused on Houdini for some time again last year. Problem is that most of those example show things that is basically easier to do elsewhere. For example I use Terragen. It's also node based but still have a bunch of quick tools, that can do all the…
Thanks Aabel. I was in search of something like that As of Blender, of course it's even not close. Still with its live array modifier and curve nodes linking you can make pretty complicated construction binded to ground surface and still having base "prefab" elements/modules/instances editable and easily replaceable. It's…