So I have two normal maps, one for my overall terrain (1) and one for the terrain materials (2). http://prntscr.com/6l7dg6 What I want to do is blend these two together effectively. The 'add' node seems to work well but it reduces their impact. I want to use multiplies on each to increase them, but once I add that second…
Okay so it was the multiply on the terrain one that was causing it because the terrain normal is covering the entire map, so it's adding ontop of the others and increasing them. How do I get them to blend better so one isn't increasing the others too much?