I think the people who will be able to help you with this are : The Marmoset guys : http://www.polycount.com/forum/showthread.php?t=131511 The Substance guys : http://www.polycount.com/forum/showthread.php?t=121906 The polycounters who successfully ported the Dota2 shader to Max and Maya :…
I am now trying to apply dota2 model's materials in Blender, and this question comes to m:, when I use the two masks, should I use without gamma or not? that is, when source engine uses the channels of the mask, does it apply gamma correction to them or not? thanks in advance