Don't constrain yourself to ZBrush anatomy. What you're going to be looking for is just anatomy drawing as a whole, or sculpting anatomy In that regard, this may be a starting point http://www.anatomy4sculptors.com/
Yea that's how my sculpts used to look without references. Now I have books and anatomy figures to help me look while I sculpt. It improved me a lot. Start using references. Your hurting yourself for the long run.
As someone who did exact the same thing as you - learning to sculpt characters in zbrush - the experiences I made so far are these (Even though I am far from being able to sculpt characters well: - DONT do stylized sculpts at the beginning - learn anatomy first (a lot of your sculpts look quite stylized, like the really…
Tnx u for share your thinking yes i will try to use reference now and see where will it lead but i am not expert in this but will try i have some human anatomy references. As i model i try to learn by mistakes as i see on my first pic and the last its big change thou :)
I bean doing the head for learning as u say but in the time when i done i had to go on xD i just need it and came to this character this is just fast peace doing nothing special just showing or me for start for my all practice i know it has errors in anatomy of head but look good to me without details and such
Everyone loves to do sculpts from their imagination but you still have to use reference. By reference we just mean images of anatomy or real life examples of clothes, items and etc that you put in your sculpt. You don't have to follow your reference 1:1. It's especially important now while you're still learning because by…
I still think you should scrap that project and start from scratch. Your anatomy is still way off. Your mesh is still way too high res as well. You really need to go back to basics and study the skull. If you don't get the skull right, your sculpt will always look off. At the early stages you should just do quick speed…
This. And then this again. All too often I see new sculptors working on ridiculously, and unecessarily, high res models. There is no need for it. It is much easier to lay in the all-important primary forms at a low resolution. You will only frustrate yourself otherwise unless you understand how the brushes work.…