Slosh: Really? handpainted texturing is the area I least use Photoshop in. I've almost entirely substituted Photoshop for 3dCoat when doing handpainted textures, and with other software such as Krita having things like psd support and tiled/mirrored painting, don't count on Photoshop remaining king forever. For photo-based…
Maybe. Substance Designer is rapidly becoming the go-to for making things like tiling environment textures and leaving Photoshop in the dust. That said, Substance Designer and Substance Painter still have a long way to go before they can compete with Photoshop (and arguably 3D Coat) and a skilled texture painter for things…
I too haven't touched Photoshop for texturing since getting Designer/Painter. It's still an important part of my workflow but tediously propagating changes across multiple maps is just not intuitive enough in photoshop.
That's prob not gonna happen. It MIGHT happen to some degree in next gen pipelines but even for character texturing, I can't see substance replacing photoshop for texturing skin. And one place it will NEVER replace photoshop is handpainted texture studios IMO.
I'm surprised to hear you say that so strongly. I mean, I think it's only a matter of time before Substance is handling hand painted, stylized, skin, and whatever else with ease. It's so flexible and powerful. And even if it doesn't ... the projection painting system is so much more powerful than painting on flat maps in…
An application designed around texturing vs an application designed around editing photos with some drawing and drawing tools. Plus Photoshop barely changes with each update and Substance gets some pretty major changes with each update. I've barely started using Substance and I already love it much more than Photoshop.
I think if Substance can continue to prove itself the way it has, you'll see a sea change coming in the new few years. Yeah, old stalwarts will hold their ground and continue to Photoshop everything but I honestly feel that's a dying skill set at this point. New artists entering the industry will be starting in PBR since…