Cool! It looks like the area surrounding the stone blocks looks more like clay than stone. I'm not a rock sculpting expert, but I'd look into using a flat brush like trim dynamic or hpolish to achieve that look. Check out the rawk thread for inspiration.
Ok so it's Sunday and the last day of my break from uni work, so I'm going to start tentatively modelling and researching software and techniques! I'll be using 3dsmax, Photoshop, and Zbrush mostly, and I think rendering in UE4? But I want to see what Substance Painter is all about and generally learn some new cool stuff.…