Ah sorry. Because people don't like spending ram on a 16bit image. At the least, that's why Adobe Photoshop probably does it. I imagine it went like this: Customer: Adobe, why can't I have linear blending? PS engineer: Well, if you go 16bit, you can have it and it won't look ugly. Customer: But then my images take up twice…
For people talking about the smudge tool in Photoshop, it appears that the tool itself has linear mixing hard coded in. So using 'sample all layers', or smudging two colours on the same layer will not respect the setting in color preferences. It makes a difference when photoshop is doing a real-time mix (eg opacity through…
I'm also having trouble understanding why the conversion is necessary. From what I've read, in the case of alpha blending, it's because the colours being blended are not linear. These RGB values that we select to paint are not linear. When we want a linear gradient of value, this is what we expect: But monitors don't work…
The issue with linear tone response curves, is that they don't really work well in 8bit to begin with. You need 16bit to prevent banding, it's why the srgb tone response curve was introduced in the first place. I would't recommend using lab for painting though. Photoshop does all sorts of cheats to make lab seem like it's…
on a side note... Coming from traditional media years before I considered painting would really be possible on computers it at first took me a long time to wrap my head around using sliders or simply droplet selecting hue value and sat. And what was a correct blend between two colors is different when considering the…