In color management preferences there is a "view transform" box and above that a "rendering space" options. i found this after maya lt 2016 told me to change it to stingray. This just applies to the view port so i'm not sure if thats what you're looking for XD. Maybe there's something similar for rendering?
Stick. It has to be at 1 for it to work. It's not a gamma setting. Though interesting thing is if you apply a gamma transform of 2.2 using an exposure adjustment layer it fixes it. Really everything handled in software should be linear, and all gamma conversions should be on the graphics card. All this baking in gamma…
Using soft brushes with full chroma colours is the easiest way to tell. Colour blindness is only really a problem at lower saturation. (i have Moderate Deuteranomaly, or common red/green and blue/purple mixup) Painting in lab is horrible btw. I agree. It's a mathematial construct designed for the widest colour gamut…
I don't think you get what i was asking. Of course i know what gamma is and how the maths work. I'm just talking about implementation. The question is that if the rgb scale is internally linear, why would the blending algorithms ever have a chance of being wrong? Because gamma is just a way of transforming the linear scale…