Thanks, the script already helps a lot this way! I'm sure there are also many level designers that will find it very useful. Interestingly it has no problem updating it to TCB_Position rapidly. Is there a place in the script where TCB_Position would be set once to the objects I currently move or just when I start the…
Davision3D, Good new, bad news for Max 2009. Bad news: I'm going to chalk it up to a bug in the default max position controller. It seems to be an internal hard coded optimization is preventing the controller from being updated rapidly. Good news: There are a couple of workarounds. 1) If you change all your objects to TCB…
found solution made by Vojtěch Čada or Swordslayer original link and script is here : https://forums.autodesk.com/t5/3ds-max-forum/auto-snap-verts-to-whole-numbers-on-object-move-or-dragging/td-p/5452916 I merged his both object and vertex snapping in one tool for convenience ( pardon if the script is a bit…
This feature is still non-existent in 3DS Max 2018 it seems. Do the swathes of people working on modular items or projects where things must be standardised sizes use scripts or do they just avoid 3DS Max I wonder.
It's in 3ds Max, but the script was super buggy at the time so I didn't want to post it yet. In newer versions of Max this is no longer necessary if you have vertex snap turned on. But I used to do that all the time back in the day. :)
I took a look at Maya's Grid snapping and it's very similar to 3ds Max's, and has the same limitations. HOWEVER, I notice that Maya's move tool has a discrete move option that allows you to move on objects in increments of the given value. It's not hard to make a script that does this at the object level. Sub-Objects might…
So this only works on Object level right now, not subObject. Features:* When enabled it snaps any object by it's pivot to the grid. * It uses the Grid Spacing in your snap settings. * It can snap vertically in the perspective viewport. Known issues:* Doesn't work on subObjects yet. * You should turn off the built in…
Basically I want grid snapping that every decent level editor has in 3Ds Max. I need to build a lot of assets perfectly grid based currently and the grid snapping options in 3Ds Max are just clunky. There it is like it only snaps the mouse position to the grid and not the actual vertices or object. In the perspective view…