Hey Davision3D, Can you try changing this: struct gridBasedMovement ( enabled = false, to this: struct gridBasedMovement ( this, enabled = false, If that doesn't work, I'll need to hunt down a copy of 2009 to fix it.
And I've always thought that Cinema 4D snap to grid was bad. Have you tried to snap it to a Plane subdivided to the size you need? I think it's possible to set a mesh to be not selectable but visible in wireframe mode, so that you can use it as a guide and enable Edge or Vertex snap.
Tick the other constrain to axis checkbox. Having used a bunch of different modelling programs i still think max's although not as good still stacks up against say Modo or Maya, its just missing some intuitive hotkeys for quickly changing the snapping type. But basically without the constrain to axis check box on, its…
So this only works on Object level right now, not subObject. Features:* When enabled it snaps any object by it's pivot to the grid. * It uses the Grid Spacing in your snap settings. * It can snap vertically in the perspective viewport. Known issues:* Doesn't work on subObjects yet. * You should turn off the built in…
Maybe I don't get what you mean. Max does this by default. A non-aligned vertex moved with grid snap enabled will move say a 4.2 vertex to 5.0. Or do you mean you want a 5.0 offset? Like you have a vertex at 4.2 and want it to offset by exactly 5.0 so it's 9.2? Or such that all movement of the gizmo at all is only by these…