Davision3D, Good new, bad news for Max 2009. Bad news: I'm going to chalk it up to a bug in the default max position controller. It seems to be an internal hard coded optimization is preventing the controller from being updated rapidly. Good news: There are a couple of workarounds. 1) If you change all your objects to TCB…
Max grid snapping is horrible. Coming from a level design background this has annoyed me since forever. Unfortunately i know of no solution for the perspective viewport.
And I've always thought that Cinema 4D snap to grid was bad. Have you tried to snap it to a Plane subdivided to the size you need? I think it's possible to set a mesh to be not selectable but visible in wireframe mode, so that you can use it as a guide and enable Edge or Vertex snap.