I really don't understand why people are recommending anything paid when I've heard quite a few people RECOMMEND Blender OVER Maya, Modo and 3ds Max. Isn't Blender almost on par with $2,000 apps now? I really would consider Blender. I never quite understood fully why people recommended not worrying about which program to…
Two serious artists from here are using Blender, that I'm aware of: Pior: http://pioroberson.com http://www.polycount.com/forum/showpost.php?p=2310075&postcount=5 http://www.polycount.com/forum/showpost.php?p=2304189&postcount=2461 Max: https://mmaaxx.artstation.com…
The big problem with blender is that no major studio is going to touch it on account of there being no support. Apart from that theres nothing really wromg with it - the big names all have their problems and idiosyncrasies I usually recommend people learn maya even though i really dont like it as its more widely used in…
I also started learning CG on my own before some months. Here is what i use and i learned.- At first I started by learning MAYA from Digital Tutors. You can use MAYA/3Ds max/MODO/blender (You can get MAYA and 3Ds max student version for free). So first start learning 3D modeling. For texturing I started with Photoshop.(you…
You can use a single modelling tool/package to cover the complete 3d modelling work-flow, but to speed up things, you often incoperate specialised tools. I doubt, that it would be the best idea to start with all potentially useful tools. As it seems you want to start with environment art, it would be a good idea to start…
I completely understand WildCat. Getting into Game Development on your own is a pain. You just want to make some game assets, but right when you solve a problem, you get into another one. I'm also still confused and not sure if my workflow is actually viable. The first thing, you don't have a tutorial like "how to make an…
I am new to 3D modelling and I'm looking for some expert advice. I'm going through the process of deciding what software I should learn to use and incorporate into a complete 3D modelling work-flow. I want to be able to build props, texture them with realistic PBR materials, and import them into a game engine such as Unity…