Ok guys I have been looking for fixes for this for the last week and to be honest I am pretty sure I tried every suggestion given in this forum and the unreal forums in threads with similar problems. I have yet to find a efficient solution, I have tried all kinds of uvw unwrapping (spaced by 10 pixels and spaced by 200).…
I'm going to guess you mean that two identical assets (in this case SM_Wall_100 or something like that) that are placed right next to each other seem to have one ever so slightly darker/lighter than the other even though they appear to share the same space where they would be lit evenly? If this is the case, you may be…
Have you tried the snapping the UVs to a power of 2 minus 2 grid? https://answers.unrealengine.com/questions/92819/lightmap-uv-alignment.html http://www.reddit.com/r/UE4Devs/comments/246whl/the_most_important_thing_about_lightmaps/ I haven't been working too much with lightmass in UE4, been using mostly dynamic lighting…