Is there a way to extract masks from SP so they can be used in UE4? For example I have some clothing with layers of grunge, blood and dirt. It would be great to hook these into parameters within UE4 so I can change the base colour/levels etc. Currently I only know how to extract all layers as one merged map. In a perfect…
For the moment you can't export layers individually automatically. However you can hide the layers you don't need and only export the rest. If you use the default export preset ("Channels + normals") you will be able to get only the part you want with the proper alpha channel for blending it.