so I built out this object in maya... Pretty simple object, few things wrong with the topology... was wondering what's the best way to get it into zbrush. Here's the picture: Few things about the topology, right now the "spike and Gem" sections aren't connected to the other parts. I'm wondering if zbrush can combine all…
Wow! Thanks a bunch teriyaki, I'll have to try this when I get home. I'll give the creases a try, and yeah I might still do some variation in zbrush on the edges but since this is based off mineral bismuth that works perfect. Gonna have to do some reading on dynamesh it seems.
Actually that was something I was gonna explore, I was reading about the back-face and right now it's not properly filled in. Gonna take the time to break up the pieces, line them up and fill in the back of the pieces. Basically it's layer thin right now straight out of maya with no back. While that may be true, I'm…