I saw some people also working for a plugin support of Tress FX in UE4, so hopefully it will be possible to author via Maya and then directly bring the data to UE4 without any convertion. Like Apex. :)
Since one slide says "coming soon" I guess it will out by April. Can't wait for it too, I hope we see a UE4 integration soon after the initial release! I mean with the source fully available it should just be a matter of time. Great move from AMD to make it all freely available!
Heh, I have no idea what I'm legally allowed to say or not about almost any of this, but I think I can answer a few things: There's a few things that might be a bit confusing that I can clear up: Authoring Tools: You basically need anything that can make hair splines. We authored our hair using HairFarm, but Fibermesh,…