Hi, I've got a script that's meant to do work on all the Geometry in the scene. Unfortunately while it loops in creation mode it disables the chosen create tool. My current idea is to work out how to get the name/id of the object that is being created using:isCreatingObject() Then save it to a variable and then re-activate…
It's not a large script, it's just flipping off a few modifiers like turbosmooth :) It's just so that when it's on it hides clutter in the scene so it's easier to create the object in a necessary place. I could enable it before selecting the object to be created but I think it would be a bit more polished to get it work…