I'm still learning Maya at the moment. I was wondering what your approach is to getting a hi poly ZBrush file from Zbrush into Maya? I exported out of ZBrush as a Maya file and as a .obj. Each time the model comes in flipped. Is this common?
Zbrush uses Y up. Typically I will use GoZ to bring models back and forth between the programs so I won't have to worry about orientation (the script "figures it out"). If you export your model out of Maya (or Max) without GoZ you'll need to make sure the "Flip YZ-axis (Poser-like)" checkbox is checked in the .OBJ export…