In 3ds Max, is there a way to quickly crease the seams of your UV or some other method to preserve them when smoothing? The problem is I use edge loops to preserve my edges and when sub-dividing if its a shared edge with a UV seam it shifts the UV's edge outward creating distortion. Any help is always appreciated.
As far as I know, the default behaviour in 3dsMax is that UV borders are always "pinned" and don't get smoothed by turbosmooth. Only by using opensubd or turbosmooth pro do they actually get influenced at all. If you want to texture highpoly meshes, you should consider using the double turbosmooth method or opensubd.…