Looks great! Love the style for eqn/eq landmark. Are you guys using PBR for in game? Curious about how you balance realistic pbr with the hand painted look.
LRoy: thanks brotha! Chronicle: Yes, it's PBR. I used Marmoset which is a PBR engine so the names of the maps are somewhat irrelevant. Metalness(also called metallicity) is basically specular except you can't use color and gloss is the same as roughness.
This looks excellent. really excited to see this game in action. One question, I wasn't quite sure by your nomenclature for the maps, Is this using PBR workflow? So albedo with metal/rough? Wasn't quite sure from looking at them.
This is a rather old school texturing technique from when I used to just do color, normal, and spec where it was common to use a cooler value for the spec color. I tweaked a lot of the textures to make it look good for PBR but keeping the colored spec for just the faces seemed to still work well, so I kept it.
@arvinmoses: yea we use PBR in the game but it's a little different than marmoset and doesn't look as physically accurate. @mtlra: i think i work on an armor set for approximately 12 days but that's a male and female version. Well, i had my next armor set all nicely rendered and ready to go and then I ran it past the…