Kwarmm speaks the truth though weird they suggest python then Mel. IMO once you work with python and understand it you won't want to touch Mel ;P Though would just try to understand how to program then learning a language. Rest is just syntax
Hey guys, currently I am accepting a role as a tech artist (TA) at a company. I start next Monday on the 26th. I just have a few questions for TA's out there. What should I expect? I have been learning Python in Maya and can do it well enough next I will move towards Mel.I can do shader programing in both unity - ue4 node…
People usually move from MEL to Python :D Once in a while you'll need to pass command directly to MEL because the equivalent does not exists in Python (such as doCreateGeometryCache) and that's it. My experience is that, as a pipeline TD, my colleagues in other department would voice their concern how certain things are…
DustinBrown >> To me many companies are different, some want a shader programmer, some want tools creator, some want Mel or python programming. Each interview I go to wants something else for a multi talented person. Eg some companies I went to need working knowledge of 3D applications and others don't care. Just trying to…
TA is a wide field. I'd check with your new lead what they think you should start working on and then ramp up skills related to that. In general, when I hire new junior TAs I would expect the following: * get a working knowledge with regular Python * learn good coding habits - e.g. proper variable naming, separating code…
Interacting very closely with TA's at my current position, their primary role is in game performance evaluation/corrections, Shader/material work (in both engine based tools, and HLSL, which I recommend at least getting familiar with at a basic level), Tool building (a lot of this) and event script building and fixes…