Kwarmm speaks the truth though weird they suggest python then Mel. IMO once you work with python and understand it you won't want to touch Mel ;P Though would just try to understand how to program then learning a language. Rest is just syntax
People usually move from MEL to Python :D Once in a while you'll need to pass command directly to MEL because the equivalent does not exists in Python (such as doCreateGeometryCache) and that's it. My experience is that, as a pipeline TD, my colleagues in other department would voice their concern how certain things are…
Hey guys, currently I am accepting a role as a tech artist (TA) at a company. I start next Monday on the 26th. I just have a few questions for TA's out there. What should I expect? I have been learning Python in Maya and can do it well enough next I will move towards Mel.I can do shader programing in both unity - ue4 node…
DustinBrown >> To me many companies are different, some want a shader programmer, some want tools creator, some want Mel or python programming. Each interview I go to wants something else for a multi talented person. Eg some companies I went to need working knowledge of 3D applications and others don't care. Just trying to…
Interacting very closely with TA's at my current position, their primary role is in game performance evaluation/corrections, Shader/material work (in both engine based tools, and HLSL, which I recommend at least getting familiar with at a basic level), Tool building (a lot of this) and event script building and fixes…