TA is a wide field. I'd check with your new lead what they think you should start working on and then ramp up skills related to that. In general, when I hire new junior TAs I would expect the following: * get a working knowledge with regular Python * learn good coding habits - e.g. proper variable naming, separating code…
Hey guys, currently I am accepting a role as a tech artist (TA) at a company. I start next Monday on the 26th. I just have a few questions for TA's out there. What should I expect? I have been learning Python in Maya and can do it well enough next I will move towards Mel.I can do shader programing in both unity - ue4 node…
Interacting very closely with TA's at my current position, their primary role is in game performance evaluation/corrections, Shader/material work (in both engine based tools, and HLSL, which I recommend at least getting familiar with at a basic level), Tool building (a lot of this) and event script building and fixes…
Ask them about what have been the technical difficulties so far. Who will use your add-ons? and for what tasks? I would really use the time left to: -contact members of your new team -say hello -ask them about their needs and try to code something like that Just a self-check of your skills and a warm-up. (it's a general…
DustinBrown >> To me many companies are different, some want a shader programmer, some want tools creator, some want Mel or python programming. Each interview I go to wants something else for a multi talented person. Eg some companies I went to need working knowledge of 3D applications and others don't care. Just trying to…