Well basicly we've got a mobile game (a shooter where player can't move, he can just look around) that doesn't support any specular especially so complex as in your shader (and maybe no lighting at all) i done weapon model with texures (Diffuse, Tangent Space Normal Maps, Gloss, Spec) and i just want to bake it to diffuse…
I see. Like I said, in short just not possible unless you write some complex hacks. Also again: this is going to look bad. You're better off just applying hand-painted tricks that have been done for ages for weapons, than to try to render this stuff out. Have a look at these:…