Hey everyone, I'm curious if anyone has some info about what factors impact bake times (specifically normals) throughout various applications. I originally thought it was simply down to polycount (thought process being, more normals, more projection calculations) but i've started to notice a lot of really long bake times…
Generally the number of rays will impact things the most. So larger textures or higher quality bakes will take longer - especially outputs that use lots of bounce rays (ambient occlusion, cavity, etc).