Hey jfitch, thanks for replying. The accessory meshes do need to deform on their own, for example the feathers on the mask mesh will be boned and bending as part of the animation.
We are creating a game with customisable avatars, and monsters which share a common body but have different accessories. Each monster is made up of four separate meshes: Body - this is the main mesh that is shared through all the monsters, with only textures being swapped Accessories - a mask, a shoulder accessory and a…