I have no idea what's going on, and I've browsed the web to find solutions. Firstly I keep hitting an error with maya not being able to support RGBA_H files when my source images were tga. I've read I can just change the render settings, but now it makes tga files funky, transparent, and glassy. So I'm forced to use png,…
I think what he is saying is that you need to remove the specular component in the texture, from areas that you want to be transparent using alpha. He's also giving you the solution. Because your alpha is black and white, you would take the alpha texture in photoshop and place it on top of your specular. Then you set the…
Hmm. Firstly, I don't know how would you multiple an image that's already blobs of black and white, and thus far with any image file format that handles an alpha channel I get this. That's just the diffuse, and it's been consistent with tga. and .tiff. When I tried to work around with .png I get the results above. When I…