I would say it sounds like you'd be better off with Unity but it sounds like either engine can get the job done in this case. You can get good performance with UE4 if you turn all the bells and whistles off. You said your projects are on the "large scale" but are you referring to code complexity or are you speaking in…
I've been looking into this too, though for smaller indie projects. Based on what I've read and from conferences I've been to, it depends on how sophisticated your code needs to be: UE4 has an edge for quick projects that need to look awesome, but aren't very sophisticated code wise, OR really awesome looking projects with…
One thing that I probably should mention is that my team just consists of myself. I'm pretty good at coding, I just hate to do it. In fact, I'd rather smash myself in the ying-yang with a cinder block. But I can code when I need to. A typical project would be an exterior and/or interior of a 6,000 to 8,000 seat arena but…
I have opposite opinion. I was able to prototype base mechanics for my game in Unreal in less than hour. I actually spend more time testing and iterating over mechanics, than on actual coding (and blueprinting).
Well it depends on what you want to do and what your client's typical PCs are. Unity has a built-in webplayer plugin which can be nice, Unreal Engine 4 has been working on html 5 support (so it won't even require a plugin) although I haven't tried it yet:…
Try playing with Unreal first seeing as it is free and won't be an investment to learn. If it doesn't do what you want of it, there would be no loss. Then you can then switch over to Unity. They both do large scale well, and they both have impressive web options. Though UE4's HTML5 is a bit younger I was impressed by its…
My persnal opinion for small teams or 1 man teams, i think Unity5 is the answer. I have experience with both, and have always found i have been able to prototype and flesh out my ideas faster using C# and unity. UE4 has a bit more of a learning curve when it comes to learning its C++ api compared to Unity's C# API. Visuals…
I'm sorry if I came off as overly rude in that post. In hindsight I shouldn't have made it. But I don't believe that your no-holds barred, UE4 is the absolute be-all end-all of every engine ever made attitude is conducive to being used as a source of advice, or discussion, and you've used it repeatedly throughout the…