I've been looking into this too, though for smaller indie projects. Based on what I've read and from conferences I've been to, it depends on how sophisticated your code needs to be: UE4 has an edge for quick projects that need to look awesome, but aren't very sophisticated code wise, OR really awesome looking projects with…
If it concerns you, UE4 pretty much always requires a 100+ megabyte minimum for your deployed game no matter how simple it might be since it packages a lot of extra bloat assets that you probably never even use(default textures/models/assets/etc). Even mobile games made in UE4 are easily around 30 megabytes. That flappy…
The engine fan boying UE4 gets sometimes is annoying, I use it and really love it, it has a lot of things going for it, and a great community, but it isn't the best fit for everyone.
Regardless of the engine's capabilities that both have...you have to consider Epic's support for prommoting games has been really good since i rememeber, specially now with UE4.
My persnal opinion for small teams or 1 man teams, i think Unity5 is the answer. I have experience with both, and have always found i have been able to prototype and flesh out my ideas faster using C# and unity. UE4 has a bit more of a learning curve when it comes to learning its C++ api compared to Unity's C# API. Visuals…
it always depents on what you are doing with the engine, if performance and accessability on different devices is your main priority then i dont see any reason not to go with unity. if graphical fidelity is your focus then go with UE4, easy as that.
I've been doing some initial research into which engine to start R&D'ing here at work and I'm at almost a 60 Unity / 40 UE4 split. So I was wondering about getting some opinions. I work in an architecture firm that specializes in sports venues, so our projects are usually are on the large scale. What has me leaning more…
You don't have to worry about UE4's performance. It has the best performance I've seen in a game engine. Ever. I don't think Unity is faster. In fact about 3-4 years ago when I tried Unity out I was overcome by how slow it ran on my machine vs Blender Game Engine.
Try playing with Unreal first seeing as it is free and won't be an investment to learn. If it doesn't do what you want of it, there would be no loss. Then you can then switch over to Unity. They both do large scale well, and they both have impressive web options. Though UE4's HTML5 is a bit younger I was impressed by its…