After I asked the question, I started writing a script for Blender based on a similar approach. So I have a script that compares bounds, as you said, then puts pairs on an even grid. Floating geometry is still not resolved. I thought about merging it with nearest high-polys. This mesh heaviness is an interesting issue.…
Ikruel: Sure, contact me anytime! I found scripting Blender both pleasureable and useful. In the previous company, we scripted it heavily. It served as the level editor (even generator at some point) for handheld racing games. Python integration is solid. C++ is only for modifications of Blender itself (like viewport,…