mantragora Interesting... So your saying that preparing houdini prop(example: barrel, stairs, doorway) would take a week to someone experienced with it? Sounds crazy long, especially when Pavlovich states they have a button to do that :D
Wasn't sure which forum to post this in, since the presentation gets a little broad (especially the last 10 minutes), but figured this might spark a good discussion on any number of production principles. Gamespot was cool enough to livestream my GDC presentation, and give a Youtube link: [ame]…
Thanks! Yes, getting all of that information in under an hour was biting off more than I could chew, but I decided to at least have a "taste" of everything in there rather than get caught up in process on one thing and spend all my time on that. But of course that leaves some very vague explanations, like you said!…
Correct, component modeling + houdini proceduralism (set up by our technical artists) is generally how we work, minus stuff like command line voxelization and reduction or snow guns, which are generally all technical with a user friendly GUI to control it. When I talk about the door creation and catwalk examples in the…