Lack of time to implement/maintain the feature mostly. Also the fact that conversion from metal/rough to spec/gloss is feasible. We will bring back the spec/gloss shader in a future update. 100% accurate conversion from metal/rough to spec/gloss is possible. The opposite conversion is not always possible however, but the…
[FONT="]Hi,[/FONT] [FONT="] [/FONT] [FONT="]Just watched the main [FONT="]t[/FONT]utorials concerning Substance Painter and got some [FONT="]q[/FONT]uestions regarding PBR and Shaders.[/FONT] [FONT="] [/FONT] [FONT="]The PBR system is based on the roughness/metalness workflow, so I'm asking…