Hello Polycount, After we posted our art dump we had a lot of requests for info about our sculpting process. I just finished a tutorial outlining the workflow I put in place. Hope you guys find this useful. [ame] https://www.youtube.com/watch?v=bepQk_GHAY4[/ame]
Great tutorial and smart workflow, I absolutely love stuff like this. I noticed in Maya after you imported the lvl 4 subdivision you were working around 350K tris in Maya. You should be able to export any level subdivision as long as the silhouette is close to your high poly right? Just for any lower end computers out…
The overlap workflow is just like blend shapes for characters. The overlap.obj and the pattern.obj are the same mesh/point order, but the vertices have different positions. In zbrush when I drop to subd 4 and import the pattern zbrush knows its the same mesh and loads in the new vertex positions. That's why it retains all…
The Sculpting would be interessting too. I see some kind of "Special Edition" Trim Dynamic there ? what are you using for the nice little Details ? Greetings