Really loving the direction this level is going, and I hope it stands as a keystone to the rest of the art in the game. I got a slight 80s scifi, even starwars, feeling from it but with it's own unique spin. Honestly it's hard to go wrong with 80s scifi. Thanks for the documentation on the meshes as well!
ddoan88: I used DDO to generate scratch and dirt masks, and finalized the maps in Photoshop. Now that this map is done, I plan on learning Substance Designer. People are doing some amazing stuff with it! JamesMeader: thanks! s1dK: thanks dude Pope Adam: Dat Phobos! ;) AzzaMat: you do have to "step" up onto a ramp right?…
Razorb: thanks! mhofever: :) [HP]: Thanks so much dude! There aren't as many modular pieces as you would think in there ;) I definitely made a few, but with all the crazy angles in there, Rick and Chris did an amazing job meshing and making the areas look more interesting than just some flat walls .polygon: :D teho: thanks…