curious about that too, I'm not very familiar with modular environment art and starting to look for best practices.. I'd think it would use up extra space in the lightmaps & add more unseen geo? Or if lightmapping this geo, does the mesh have UV2's made (instead of auto-unwrapping) where the capped geo gets shrunk to a…
Incredible map. I like the style too - pure colors with subtle indirect lighting but with sharp small lights placed here and there. (It's like this great moment when a level is lit with Lightmass and looks beautiful, not worsened by textures yet :D) BTW. Why do you always fill holes in mesh modules? I saw this practice in…