To start with, here's the sculpt for the body. This is mostly for proportions, but some secondary forms are in to make sure the cloth reacts properly to the contours of the body in Marvelous Designer. Also, here are the primary forms of the head.
Thanks for all the feedback so far everyone! @KingKellogg and @Kaine123, I did mess around with changing the head to have a bit more Asian features, but when I mixed references the head ended up looking more generic. For now I'm going to stick to the reference in the OP to create a distinct look, but later on I might…
Final Result: In this thread I am planning on making a game ready character based on Link from the Legend of Zelda, but doing it in a hyper-realistic style. I'll try to post as often as I can and any critiques or comments are welcome. To start, here's all the references / mood boards I'm using. To start, here's the clothes…