You are making mistake by assuming that Houdini and Houdini Engine is exactly the same. They are similar, but not the same. Houdini is a full program. Houdini Engine is more like executer of the tools that you/someone made in Houdini or downloaded from Orbolt shop. The main idea is to have one tool that you can use in any…
If you grab Houdini Engine I can prepare a tool like this for you next week ;) Simulations are Houdini bread and butter, so possibility to prepare optimized geometry, for example for Bullet solver, using many techniques is a must. And also piece of cake in Houdini. Fas example below. You can go even more crazy with it :)
This is Houdini Engine for Maya. It works also with Unity and from April with UE4. You could use one tool in all of those to get generate your convex hull. EDIT: You know what... I think there is a 2 week long try version of Houdini Engine. If you are interested in testing it I can prepare a tool that will work with it, so…
Actually, when seeking for some info about havok on the web, some people were saying that they used the tools to generate their hulls at work. So I tried ... and it worked like a charm : At the moment I don't think I'll use Houdini, Unity 5 improved also alot its physics, so I think we'll generate hulls only for special…
Hey, Thank you guys. Well actually, Maya can in fact generate collision hulls with its own physics system and/or with PhysX plugin, but they can't easily be converted to polygons. There must be a way, because you can do almost everything you want with maya, you just have to know how to, like taking points from anything and…