Thanks everyone ! @cody yeah that was one of my favorites actually but eventually we decided to go with a safer option. Anyway, i managed today to pile up all the reference images that we used for inspiration. These include influences for the big general shapes, inspiration for the ornaments (we eventualy developed our own…
Small update, weekend is going to be full work. My approach to textures is big shapes baked from hi-poly and most things smaller than that (especially those panels lines) I make in Photoshop and import the black and white heightmap to Substance Designer. Slap a Height/Normal blend node in there and it's all good. I'm going…