the textures are done in Substance Designer, and plugged into the default Marmoset material slots. (PBR roughness/metallic + height and tessellation) the bottom graph is from Substance Designer
i'm yelling at my girlfriend right now asking her how you do this, these are amazing, i just can't wrap my head around designer, nodes just don't go well with me. awesome stuff
Awesome substance!My only comment is that the missing bricks, where there are brick shaped gaps of mortar looks a little weird. You may well have actual reference showing this but the idea of A) bricks falling out of the wall and not exposing a massive hole in the wall, or B) the wall being constructed intentionally with…