On board completely with Shrike's lighting and post proc critique. Though I think his paintover was has a little too much overall brightening, I think you should create a lot more contrast within overall scene values, and use the players, enemies, and the crystal as the focal points when at grey scale. IMO his saturation…
its looking nice but your contrasts and lumiance seem pretty off and there is a lot of potential left there. Try playing around with curves a bit or simple use a LUT if you are using a game engine I hope you dont mind me bloating your thread Top: Contrast and luminance change, Bot: Original Edit: It looks like you dont…