Lets pump up the volume even more. Because you know, UE4 and Unity5 FREE news are not enough :) http://www.polygon.com/2015/3/3/8145273/valve-source-2-announcement-free-developers http://www.dsogaming.com/news/source-2-engine-officially-announced-available-for-free-to-content-developers/
You know what would be really nice, a sequel in a major game franchise we're all familiar with to show off all the new improvements that are in Source 2, and I don't mean Ricochet 2 ;) Portal gun in Half-life 3 with ragdoll physics and insane rigging/animation combination so combine soldiers can get up naturally after…
It's Christmas come early! Three major engines going free-to-develop in as many days! The original Source is a bit old, it will be interesting to see what manner of upgrades this new version is going to bring to the table. Some of the things I need from Source 2... 1. Blender support - I'm a Blender-head, and the original…
BSP is gone in Source 2: http://community.thefoundry.co.uk/discussion/topic.aspx?f=83&t=91506 The jury is still out on the lighting, I think they'll have both dynamic GI and lightmap baking.
The one and only stipulation for using Source 2 is that games have to at least be published to Steam. There are a huge number of developers who focus on mobile and tablet, and those numbers are only going to increase. Reaching those platforms with their engine gives Valve access to a wealth of new developers who would be…
What kind of platform reach are we talking about? Given Valve's various moves over the past few years, the major PC operating systems are pretty much all a given. (Windows, OSX, Linux/SteamOS) But will Source 2 be portable to Android, or iOS? Will it be possible to get it to run on tablets and smartphones? What about most…