To cut short something I posted elsewhere: I don't see many devs taking this seriously for the first year or so. Unity and Unreal are proven successes with large support structures. Source has a huge community but valve are historically bad at releasing solid tools. I see the community taking charge of support and filling…
I wonder how much of the dota 2 functionality is included! Unity and Unreal are architectured around certain ideas, which makes certain things difficult. (there is a reason there is no serious rts efforts happening in either). Hopefully Source2 has enough of a difference in architecture that it spurs new creativity. Really…
What kind of platform reach are we talking about? Given Valve's various moves over the past few years, the major PC operating systems are pretty much all a given. (Windows, OSX, Linux/SteamOS) But will Source 2 be portable to Android, or iOS? Will it be possible to get it to run on tablets and smartphones? What about most…