I asked our engineers and there is a total limit of 6 lights, so you should be able to fix this issue by disabling the 3 least important lights in your scene. As far as why it worked previously and doesn't now, the order of your lights may have changed in the scene, which would effect which 6 are active on export. I hope…
Ok thanks so much for clearing this up, I deleted some of my lights so I just got 6 of them in the scene and now it works perfect again. This is really nice to know for future projects :)
Hey guys is the a recent limit of lights in viewer. I had 9 lights in the viewer file of my Diablo and when I export and look at the viewer now 6 of the lights does not show up anymore. It worked when I put up the veiwer 2 months ago. Do you guys know anything about this?