For the most part, it's all pretty simple. Pillar, panel, pillar formula works well. We do have a pretty robust instancing system that account for variations, but there are time where we just have to create unique pieces just for the shapes/sizes that we want. I like to create groups of instances with different variation…
Hey guys from RAD, just wondering if you can answer a few questions about the material/texture pipeline you used. We're looking to test this idea of tiling swatches using masks like you did for potential use at our studio, so I was hoping you could answer some unknowns I couldn't find online. 1. Were the tiling textures…