Hey guys from RAD, just wondering if you can answer a few questions about the material/texture pipeline you used. We're looking to test this idea of tiling swatches using masks like you did for potential use at our studio, so I was hoping you could answer some unknowns I couldn't find online. 1. Were the tiling textures…
Beautiful, everything is just perfect. I'm curious, how would you go by detailing the brick trick on the walls? For example, in this image, the white brick on the walls: Have you masked out certain parts, or is it just geo and you've assigned a diff mat to it?
For the most part, it's all pretty simple. Pillar, panel, pillar formula works well. We do have a pretty robust instancing system that account for variations, but there are time where we just have to create unique pieces just for the shapes/sizes that we want. I like to create groups of instances with different variation…