A new Asset Store program offering discounts and benefits. Access is free for Unity 5 Professional Edition customers. Unity 5 Personal Edition users will soon be able to join Asset Store Level 11 for $19/month. Unity Pro customers! Log in to access exclusive Level 11 must-have free assets and discounts. Level 11 provides…
How so? Unity 5 free is all the features of the engine that used to be part of Pro plus no royalties. Prior to this, Unity free was a really popular engine anyway. So basically, almost everything you used to have to buy a pro license is now part of the free version.
Unity 5 free + Free or a flat fee + Much ower costs after you release a successful product - Source code and access to beta versions aren't free - Free version isn't for schools or any commercial entity making $100k+ a year - Additional features cost you or force you to get a pro license - $900 a year x number of employees…
Still confused as to why I would need to pay $1500 so my eyes don't hurt from a bright white editor, oh well still looks pretty sweet! Now I can switch around between UE4 and Unity without freaking out about loosing out on time I spent money for to work on my own projects when freelance work pops up. I remember programming…
1500$ to never pay out a penny for any of the games you make is pretty alluring..and only having to pay the 1500$ if you make over 100k with the free version over all it is a huge win for Unity free users
Unity has had a very capable free version for quite some time. So this recent version doesn't come as much of a surprise. I always anticipated that 5 would have some manner of a free version. What IS surprising is just how many features the free version of 5 gets. The technical limitations of the engine are removed in the…
I think it's become quite clear that this round, all the engine devs were talking with each other and coordinating, even in a cooperative manner. I don't think Epic was interested in stepping on Unity's toes, and their business model and presentation looks like a lot more than a day's worth of scrambling. Or maybe I'm…
yeah, looks like once you hit $100,000 in gross revenues you have to purchase a pro license. Considering how flooded mobile AND steam are nowadays you won't have to pay Epic or Unity.... ouch :P The shop thing is weird but I guess it would be worth it if you buy more than $228 worth of assets a year, otherwise ignore it.