Hello everybody, my question is simple (or not ><): What texel ratio (pixel ratio/texel density/pixel density or whatever you call it) should I use for a PS4/One game ??? In easy words : how much pixels should I use for 1 meter in my game ? Taking in consideration my goal is to push the quality as far as possible, to have…
Are you really outputting to PS4/One? Or just a general question? If you want to make it look good, make it look as best as you can... 4k textures and such... Questions like these are kind of hard to give a good/decent response, it`s something your engineer should answer.
has nothing to do with PS4. Depends on output resolution and how close you allow your camera to get to the textured surfaces. Then of course you'll also want to consider how many assets you have, how many textures, on what media you'll ship / i.e. how much space you have. Also consider if it's really necessary to have…