Hello everybody, my question is simple (or not ><): What texel ratio (pixel ratio/texel density/pixel density or whatever you call it) should I use for a PS4/One game ??? In easy words : how much pixels should I use for 1 meter in my game ? Taking in consideration my goal is to push the quality as far as possible, to have…
'There is no easy answer' really is the answer. You have mostly answered you own question. 512 pixels per meter can look great, but you can't texture everything in a big world at that level of resolution. Many games/teams texture stuff such that things that are likely be be near the camera use a high resolution (e.g.…